![]() ![]() “We really were just interested in considering other senses in game development and exploring different foods to hack,” he says. The game is admittedly silly and commercially impractical, but making money isn’t Planet Licker’s real goal, says Andy An, the industrial designer who built the tongue-operated controller. Licking a specific flavor-grapefruit-honey, pink lemonade, or beet, for instance-guides the monster to the nearest digitized ice planet corresponding with that pop’s color. When players hold the controller and touch their tongue to any of the three brightly colored pops in it, the action controls the on-screen monster. The inch-and-a-half-tall pops sit in tiny metal cups that are wired to a Makey Makey circuit board in the game’s controller. In Planet Licker, a single-player game originally created over 48 hours at the Ludum Dare game jam last August, players guide a pixelated monster by physically licking ice pops. At the Game Developers Conference in San Francisco later that week, the frosty treats would be placed one by one into a 3-D-printed video game controller and used as icy buttons for players to operate with their tongues. ![]() On a Saturday this spring, four game designers packed a cooler filled with dry ice and several hundred tea-light-size ice pops, loaded it onto an airport security scanner in New York, and calmly explained to a TSA agent that the pops weren’t solely desserts. ![]()
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